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play.cavu.games is our "cavu games engine" built in rust which uses lua for scripting. Games are going to be shipped as at-proto records so anyone with a working copy of the engine can run them. Being able to leverage the same engine for multiple games should reduce the level of effort to build.

The cool thing about the play.cavu.games endpoint is that it also acts as a proxy to a dev server running on your computer via iroh. That means that you can host a game locally and invite people to play with a play.cavu.games url. This supports hot reloading of game bundles to the client

Next up I'm working on the game forge which will include an in-browser version of the dev server. So you can edit and play your game with just a web browser. I'm looking at how I can incorporate low cost coding models to make game development more accessible.

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