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Stress less about high poly shading errors in gamedev. Chances are you won't see most of them anyway. Always keep in mind the 6 levels of "Does It Matter?": - Model - Bake - Texture - Compression - In-game effects - Viewing distance Good Enough™ will save you time and sanity.

The shading errors are visible some in the bake, but not at all visible from any angle in the textured version. This is also why it's a good thing to do spot check test bakes/textures, because even the time it takes to do that is less than stressing about getting it right.

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That's not to say that you shouldn't practice good shading, but it's best to do that when you're not on the clock. I know we all strive for it, but there are some points you reach where the time it takes is not worth the effort.