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I got sucked into the gpu optimization rabbithole and have been writing copious amounts of shaders and vertex batching systems for vividerie... again

one player said vividerie does not run well on their 14 year old i5 with integrated graphics & 32mb of vram (lmao) and it gave me the determination to see how far i can push things

i do this all the time too. play my game on the most underpowered machine i have and go hmmm that isn't quite running well and spend a day or two making it run marginally better

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