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I turned this thread into a proper article! I also added some extra details based on the questions people asked, which hopefully makes things a bit clearer. Is there anything I missed? neidio.dev/blog/01face-... #techart #gamedev

My approach on a 2D face rig. A Thread.🧵 (╹ڡ╹ ) #art #techart #blender3d #indiedev

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How do rigs like this transfer over to a game engine? I know how to set custom stuff like this in blender but get stumped when coming up with a solution that transfers animations to say Godot or Unity. Love your work :)

I simply export the controlling bones with the rest of the skeleton. Then I just build the drivers again in the engine. In my case unreal had equivalents to most blender nodes. In other engines I would do the same. If you did it once, building it a second time is just about engine knowledge. :)