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When people say "fantasy," they usually picture dragons, prophecies, great battles, magic that reshapes the world. I like those stories. But that's not the one I want to tell.

I'm interested in fantasy that could exist just around the corner. Where magic isn't a fireworks display but part of daily life. Where a witch isn't a mighty sorceress with a hooked nose — she's someone you go to for advice or medicine.

No heroes conjured out of thin air. A girl lives her life, then — bang — circumstances turn her into a chosen one and the villagers can't cook porridge without her wisdom. I don't want that. Wonder should feel rare. Or so ordinary that nobody panics anymore.

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In Windfall there are memory stones. Ancient boulders at crossroads. People stop, leave small offerings, or just stand quiet for a minute before moving on. They're said to hold what shouldn't be forgotten: promises, grief, gratitude, old myths.

Which is why the Collectors go after them. Destroy a stone and you don't just break rock — you erase a piece of the world's memory. What kind of fantasy is closest to you? #gamedev #indiedev #indiegame #worldbuilding #windfall_game