A few notes on pragmatic synthetic 4DGS (animated splat) pipelines, simultaneous per-frame camera capture, point clouds, and where I think 4DGS tools may need to go next: michaelybecker.com/notes/prelim...
michaelybecker.comPreliminary Thoughts About a Practical Synthetic 4DGS PipelinePractical notes on synthetic 4D Gaussian Splatting pipelines, flipbook-style capture, synchronized camera rigs, and the tooling gaps around dynamic splat reconstruction.
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