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I spent so long fighting muscle memory in FF15 because I felt like Square was the more natural-seeming Attack button but it was on Circle, and then FF16 flips them back around and I'm having to un-learn the muscle memory I built in FF15.

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Oh jeez, I briefly played Stranger of Paradise to make sure it would run okay on my PC and it has yet another, even more wildly conflicting controller layout. Definitely holding off on it until I'm done with 16 then.

Actually funny enough the core conflict is yet another transposition with the dodge button; FF15 has dodge on right bumper, and SoP has your basic attack live there, with dodge down on A/X.

SoP also has the very weird-feeling but in retrospect I think strandard-for-Team-Ninja since Nioh or so paradigm of 'select button to interact with people/treasure/etc.'