Post

so much of training designers focuses on: A. how to make up a Really Cool Game and so little of it focuses on: B. how to teach people to play the Really Cool Game you just made up when in reality B is like 60% of your job

i wish there were more design frameworks that focus explicitly on B and not A because it really could use some more attention and more discussion within the game design space

0 reposts1 like

No replies yet.