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Maybe I haven't animated it quite right yet, I just did the rig and I'm not sure if it's the best because I'm pretty new to this. It's part of a study project, a remake of DMW2. I ended up making another version that blends the PS1 model more with this one for the overworld part of the project.

A little glimpse of the current gameplay There are still a lot of placeholders, especially the Digimon models and the HUD

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Nope, ela vai ser livre Mas o consumo de EP e AP (pontos de ação para o modo de turno) é calculado baseado no grid do cenário To focando em deixar a exploração mais livre e menos travada