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gdscript as a language is like... weird its elegance comes from how nicely it integrates with Godot, like the dedicated syntax for signals, exports, custom node types, etc. but elsewhere, there are so many papercuts and seemingly missing features that it feels awkward to write at times

I've yet to come across a custom scripting language of this kind that didn't have this problem. It turns out that designing, building and maintaining a whole programming language while also not neglecting the rest of your product is actually really hard

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