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In October I got obsessed with importing Deadlock's map into Unity to use as a playground for coding experiments. Here's some pics from that journey!

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I isolated the physics colliders, and got to work on my first project: finding good Doorman spots by identifying nearby walls that have long pathfinding distances. Here I'm using Unity's navmesh generation to extract edges that might be suitable door spots.

Here I built a little approximation of the door placement logic to test edge locations, which let me filter my navmesh edge points. This process was going well for the most part, but Unity's navmesh system couldn't handle large vertical drops well so I moved on to importing the offical navmesh.