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One thing I did not expect while prepping Pegasus Galaxy for real players: I built AI agents that can play it, and they immediately burned tokens ;). Agents as adversarial testers for your own game is a weirdly effective way to find the holes. Would you trust AI players to balance-test your game?

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I'd use agents to flag breakage, but keep humans for feel. In my corpse-raising mobile RPG, a tester caught a curse zone spawning on empty ground: it used the oldest corpse. Now it appears where corpse explosions hit the most enemies. Valid logic can still make a bad fight.