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I posted this on Reddit and Tiktok and most of the comments said the top looks better or they can't tell the difference. Are they right? #gamedev

Here's a comparison with the demo from last year. It was much less forgiving and had 700% more jank. Always keep drafts/recordings so you can see how far you've come. #indiegame

They're right in the sense that without knowing exactly what to look for, visually speaking the two aren't very distinct. They don't know what you considered "jank" or "unforgiving". BUT bear in mind: this is a truth about the clarity of the post, NOT about the work being referenced.

I guess it's not clear that the top video was me trying to recreate the bottom. It falls apart because he couldn't aim for the fish easily, or jump, or keep momentum up hills. So he ends up running instead of smoothly sliding and gliding...

The sled also has more forgiving steering. Originally it added force in the direction of the stick so he drifted sideways a lot and lost momentum. Now it adds force along his forward Z which might make it too easy. Maybe the answer is less steering control at very high speeds to keep some chaos.

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