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๐๐ž๐œ๐ค.๐ ๐ฅ-๐ซ๐š๐ฌ๐ญ๐ž๐ซ ๐ฏ0.3: fast GeoTIFF visualization in deck.gl - ๐๐ž๐ฐ ๐“๐ฒ๐ฉ๐ž๐’๐œ๐ซ๐ข๐ฉ๐ญ ๐†๐ž๐จ๐“๐ˆ๐…๐… ๐ฅ๐ข๐›๐ซ๐š๐ซ๐ฒ: high-level & fully-typed. We've fully migrated off of geotiff.js - ๐€๐ฎ๐ญ๐จ ๐๐จ๐๐š๐ญ๐š ๐ฆ๐š๐ฌ๐ค๐ข๐ง๐  - ๐‚๐จ๐ฆ๐ฉ๐ซ๐ž๐ฌ๐ฌ๐ž๐ ๐„๐๐’๐† ๐๐š๐ญ๐š๐›๐š๐ฌ๐ž to 309kb - ๐๐ž๐ฐ ๐ฉ๐จ๐ซ๐ญ๐ฌ of Affine and Morecantile to TS developmentseed.org/deck.gl-rast...

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Cool! - we'll have high-level APIs to control GPU based rendering, but those need some thought. The UI is a hard part - we'll support (Geo)Zarr soonish, and it would be cool to support it too - deck.gl-raster doesn't use geotiff.js anymore; not sure if you use it separately