It took me AGES but I finally implemented a decent bloom effect, along with a few tone mapping operators. You can play with it here: usegl.vercel.app/examples/post-processing/builtin-bloom/ #webGL #buildInPublic
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It took me AGES but I finally implemented a decent bloom effect, along with a few tone mapping operators. You can play with it here: usegl.vercel.app/examples/post-processing/builtin-bloom/ #webGL #buildInPublic
2 reposts6 likes
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