Phew, I made an example of a multi-pass bloom effect to showcase the API for creating effect passes and update their uniforms. You can play with it in the interactive example (without types and autocompletion unfortunately) : usegl.vercel.app/examples/pos... #buildInPublic #shaders #WebGL
Post
The bloom effect itself is far from ideal, maybe on day I will take the time to understand and implement this article that has been used to make the bloom effect in the postprocessing toolkit of threejs www.froyok.fr/blog/2021-12...
froyok.frCustom Bloom Post-Process in Unreal Engine | Froyok - Léna PiquetI wanted to see if I could modify the unreal engine bloom effect following my article on making custom lens-flare. This is because the default one can sometimes look disapointing and doesn't always be...
0 reposts0 likes
No replies yet.