this was truly my #1 goal with this edition. theres a LOT of new teaching text (& mechanical tooling!) abt what it means to shift into a GMless mindset where you're creating your own trouble & conflicting as characters while cooperating as players. & i feel SO lucky to have had satah's help on that.
i think & hope that overall as a team (jess n riley n will on the ones & twos as editor n me just kind of ambiently doing whatever) we've developed this book to not only be the best version of the games, but also a text that will explicitly help people skill-build towards new types of play !!
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