This past Friday marked my last day as a full-time engineer at @digitaleclipse.bsky.social. I've decided to reprioritize, but the past five years have been the most illuminating of my career, and I'll miss that incredible team. Feeling nostalgic, so here's a quick look back to toast the occasion. 🧵
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Before we were hired, Digital Eclipse connected my friend Dave and me with Intellivision, and we made a game for their Amico console based on the classic "D&D Cloudy Mountain." Sadly the Amico failed to launch, but our game was fully playable. It was never released but here's some exclusive footage!
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After Amico didn't work out, Digital Eclipse offered Dave and me spots on staff. We jumped on Blizzard Arcade Collection and I helped with the sexiest possible feature, localization. We injected support for 13 languages and it looked native! I got to watch the real wizards in the company cast magic.
We were given an interesting challenge with Space Jam A New Legacy: The Game -- select two contest submissions and merge them into a single game. I think our tiny team banged out a pretty decent little brawler (still free on Xbox!), all things considered. And hey, I got to code Bugs Bunny!
Atari 50: The Anniversary Celebration was a big one. A crazy amount of passion and expertise went into this, company wide. I built the main menu and timeline UI, which ended up establishing a template we'd use going forward. The game scored 9/10 from IGN and received numerous awards.
For Atari 50, each engineer was also given free rein to solo design a "Reimagined" game (just like 1970s Atari!). I made VCTR-SCTR, a love letter to classic vector arcade games. I learned a ton, dragged our 2D engine into 3D, and @bob.town made a KILLER soundtrack. I'll always love this one.