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Now that the Steam playtest for Unholy Roller is out, I can finally talk about what I’ve been working on this summer! There’s a lot I could say about every new feature and visual upgrade in this version, but I’ll just go over the highlights. 🧵1/5 #gamedev #indiedev #indiegame #art #animation

First up is the Brawler boss fight. Up until now, most of the game’s animation was handled in-engine with keyframes or with simple sprite swaps. The Brawler definitely tested my animation skills with several fully-rendered frames, including my first attempt at smear frames. 🧵2/5

Another big addition was the dummy pin; it’s actually been in the game for a while now, just without its own unique texture. Its design is based on video game training dummies and ragdolls. I absolutely love how it turned out and really want a plushie of it on my desk! 🧵3/5

The last few changes were all subtle tweaks to existing textures like the floor tiles and pin gloves. These were the last remnants of before the art style shift last year. Even if the old textures sufficed, I believe the new ones give the game that extra level of polish to feel “complete.” 🧵4/5

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