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There's a lot of talk around in-engine tools for level design / modelling, and I've always wondered - has anyone experimented with a 'server' for this kind of thing? The concept being that the actual engine for manipulating geeometry is entirely agnostic to the 'client' sending the commands.

The iteration speed of moving from blender -> engine is fast, but in-engine solutions are always more beginner friendly and appealing Which inherently stop people from jumping ship if a comparable solution doesn't exist on the other end

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