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this is purely my own gut feeling and i’d love actual devs input, but i get the sense that on top of everything else collapsing, one of the big struggles in games is that the Normal Iterative Sequel, reasonably scoped and made on a quick schedule, seems to sell like six copies now

i think another common pattern for these games is "i'll get it on sale" which can lead to good numbers over time but a steam sale next year won't help with payroll today

yeah for real. and like i'm buying games on sale all the time too like i'm not made of money and you'd be silly not to. but it does feel sometimes like we're desperately trying to reinvent the 2000s retail market and killing it was the biggest mistake games made

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I tend to feel that Gamepass/Epic Free Games/PS+ etc are actually really bad for the industry, because they reduce the perception of the correct cost of a game (at point of sale) to zero