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i guess ultimately i think the ambiguity is a trade off; enforcing modes of play will reduce ambiguity and thus bad posts from people disingenuous to the genre like the one that started all this discourse but will it actually make those people engage more deeply or just turn them away?
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linking my thread on this here, but basically: if we actually wanted to resolve this argument we would inevitably have to embrace a data-driven approach, and i'm not sure that's a road i would want to go down in what is supposed to be an artistic medium bsky.app/profile/ziad...
i’m torn on how protective game design should be of certain experiences. i personally don’t care when a modern release allows credit-feeding cuz i know how to engage with it meaningfully. the implicit question here is which way of presenting the game will maximize the number of players who “get it”