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GamesIndustry.biz@gibiz.bsky.social

Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg

Remember when Ken Levine had shut down Irrational Games so that he could go back to working with a smaller team? And then when it was time to make their first game, he still wanted it to be as a big and bombastic as Bioshock games