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This is Super Metroid on the SA-1 chip. No music yet, but SFX plays, opening works. Impressive that even with SFX only the opening is dark and the ambience hits hard. Been working the entire weekend on this (among with SimCity multi-languages). Hope to share more scenes soon.

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While it doesn't always run at 60fps, Super Metroid does generally hit that target. What kind of improvements are you looking at implementing with this project?

From some tests I made, I can see benefit of improving some raster effects and overall loading times, which is nice but I'm sure the community will be able to make an even better usage of it.