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Is there a way to get full-screen clickthrough transparency without having to use mouse_passthrough_polygon in #Godot 4? Yes! Through the magic of Window's chromakey styling and a color shader that bumps any pure black pixels out of the chromakey's range, we can do exactly that!

Do you know if this works on Linux as well? I've struggled with different techniques that ultimately failed to work, but I've not heard of this one until now.

It uses Win32 and C# to invoke the chromakey effect, so most likely not...

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