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Here are all the stages of getting an enemy into Godzone 6. In this case, a Natik. Our art director Ben Lee uses procreate to draw all the 2d assets in the game, then export to photoshop for coloring and export.

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Not a lot of notes for this guy... A subtle change that seems insignificant is the slight shift of his rope belt knot away from his hip and more toward the middle. This allowed the character to be mirrored, saving me a good whack of drawings.

(Not shown: drawing every frame of movement and standing animation by hand from 5 angles, then all the elaborate attacks and deaths)

I probably should have mentioned this 10+ years ago but... did you ever try other facing arrangements? The VB system meant 2 out of those 5 facings didn't flip so you drew 5 to get 8, whereas something like this (pictured) you'd draw 3 for a pretty good 5. (blue lines are the "flipped" facings)

Anyway, blah, I reckon swapping to something like this would be totally fine at least for hit and attack anims, if not everything, freeing you up to make more stuff instead of grinding out anims that're hardly ever used (eg attacking not face on). I can't wait to try the game! Hope it's going well.