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#GodotEngine will support spatial containers in the upcoming 4.8 release and we are excited to see how developers use these new engine's capabilities. Spatial Containers bring new capabilities to XR applications to work in shared spatial environments. Read more: www.khronos.org/blog/openxr-...

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Finally — XR layout has been manual transform juggling until now. Curious whether these containers compose with regular Control nodes or are a separate branch; that distinction decides whether existing 2D UIs port over at all.