As a studio, we first chose horror thinking that scary was easy. The first playthrough, maybe. But making fear work on the second, twentieth, or hundredth play? That's the craft. We're fascinated by the psychology of it, and still have a lot to learn. youtu.be/3kO92N0lCdI?... #HorrorGames #GameDev
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youtu.beThe Scarily Good Design of Alien: Isolation | Design DelveYouTube video by Second Wind
We absolutely recommend following @designdelve.bsky.social and also www.youtube.com/@SecondWindG... if you too love to learn about how games work - the choices developers make, the surprising tradeoffs and the very intentional outcomes. Plus, JM8 recently (ish) played OG Final Fantasy VIII #teamtifa
youtube.comSecond WindSecond Wind is the home of informative, interesting, and entertaining content from creators like Yahtzee Croshaw, Jack Packard, James Read, Nick Calandra, Darren Mooney, and more.
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Speaking as the dev here, I've been a fan of design delve since the start of Second Wind. You have a way of being passionate about explaining both good design and bad. Your Alien Isolation breakdown was one of the handful of great analysis videos we studied early on when designing Cold Salvage!
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