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Let's try this! * software dev * C++ Python Qt OpenCL GPU * vfx post-production * flying/aviation * WWII history * movies * screenwriting * international travel * craft beer * Factorio * immersive horror * science fiction * space ships * jazz * anything nerdy really #promosky

I'm playing, too. There are a few later techs, like the spidertron, that I kind of neglected, in the past, because I didn't have much use for them so late in the game, and I like that the longer game is giving me a chance to give them a real workout in Space Age.

I don't think I've built anything past what the original game had yet. I'm finding it somewhat tedious, because I don't have enough iron bandwidth and I have to keep expanding my sources. Off playing Stalker 2 instead. 😉

I think they made the default settings for the starting planet a bit less mineral rich, to encourage branching out to new planets. The default settings would not be great for a high throughput operation. Thankfully, I decided to do a pretty chill playthrough, anyway, so it worked out.

Yeah I cranked up resource yields and turned down enemy expansion because I find the constant bug attacks very frustrating.

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