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Hi there, internet friends old and new! I've been hiding on Mastodon and repeatedly reinventing my whole gamedev practice these past few years, and I thought it was about time I popped in here to see what everyone else is up to. Hello!

Hihi! I'm still using your wonderful Goblins tileset as the basis for some of the art in Monster Bop, and just yesterday the goat went through quite a transformation ✨

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It's the most ridiculous art process, but I also kinda love it. Most sprites and tiles start out as 12x12, then doubled and coloured (eg pictured here), then I chuck that in the game to test roughly how it looks and animates, then drawn over another time as a 1024x1024.

...anyway, I like how the process ensures a clean silhouette and consistently sized details / colour regions. Also I find sketching ideas much easier in lowres pixel art.