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This isn't just in AAA, we see versions of it taking over indies too, especially with the growth of incremental. Somewhere along the way, it started to feel like games had forgotten something very simple: Playing the game itself was supposed to be the reward. 3/7

That became the philosophy behind Fallosophy. You should want to keep playing because the flippers feel good. Because you hit a shot perfectly. Because you almost pulled something off and immediately want another try. 6/7

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