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It may not suit your case but perhaps the export_tool_button decoration could make it easier? docs.godotengine.org/en/4.7/tutor...
docs.godotengine.orgGDScript exported propertiesIn Godot, class members can be exported. This means their value gets saved along with the resource (such as the scene) they're attached to, and get transferred over when using RPCs. They will ...
I'm using that to trigger this, it was more about how to then trigger Godot's lightmapper programmatically, it may not be supported π
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