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I strongly dislike it in games when I'm handed a checklist of things to do or collect and not all of them are collectible yet. Currently playing through Psychonauts 2 and Indiana Jones and both are guilty of this.

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Scavenger hunt in Psychonauts 2. I can only assume I can't access all the items yet because I've scoured everywhere I can scour. Ancient idols and other various map markers in Indiana Jones being visible whilst physically located somewhere I can't yet get to.

Us perfectionists will try to clear a checklist when given one. Either don't do that, and dole them out gently, or find a way to signpost "you aren't meant to be able to get all of these yet, don't stress yourself out trying". They're already riddled with icons, add a cross to inaccessible ones?

I find myself going in circles because I need to progress the main story before I can finish a side quest, but am refusing to progress the main story *until* I've cleared the side quest. Many of my neurodivergent quirks have softened as I've aged but my brain seems to stubbornly see games as a...