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Right now, I'm exploring a very cool project called Humanizer, which is a from-scratch reimplementation of MakeHuman, implemented purely within the Godot engine.
github.comGitHub - NitroxNova/humanizer: convert MakeHuman to Godot4convert MakeHuman to Godot4. Contribute to NitroxNova/humanizer development by creating an account on GitHub.
The concept is really cool, and there's some practical ideas for what can be done with it. What if your game engine handled what every character looked like, and you could even do character creation / authoring in-engine if you really wanted to?
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