Post

I would love to organize a conference bringing together neuroscientists, video game developers, and VFX artists. Visualization, spatial methods, understanding of body mechanics, they all have different perspectives on some similar problems.

So that gives them predicted muscle activations for any actor footage, which they can transfer to the equivalent but distinct muscle array under a Na'vi facial mesh. Also, there's some interesting bits in there about the difference in modeling muscles in soft tissue rather than hard joints.

0 reposts2 likes

No replies yet.