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I'm hoping to release LoomGraph.com this week. I have been using it for my own games and it's been great. But I'm also terrified to release something out in public. I don't want to overcharge esp for solos and indies with no budgets.I also live in my own echo chamber and haven't user tested anything

loomgraph.comLoomGraph - Stop Wrestling with Dialogue Trees in CodeVisual narrative designer for game developers. Build complex branching dialogues, quests, and AI workflows visually. Export clean JSON for any game engine. Try free.

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It fits a void I need, so I figure if there is one other person out there that benefits from it than that's a success. I have a big list of tweaks, additions, bugs to get to also. Along with some how to videos for basics and #unrealengine #ue5

Im tired, been at this non stop all mornings/nights weekends. Still need to record some videos on how to use it, but its live.

Web based. User Collab and team support is something I'm working on now. Might not be our for initial release. Its an interesting engineering problem to solve