Spent the last couple days writing a more idiomatic Rust wrapper for D3D11, replacing the unidiomatic weird C types and constants with proper Rust enums and bitflags. Still WIP, but definitely usable (see triangle example, hope to be adding more examples soon) github.com/cohaereo/d3d...
github.comGitHub - cohaereo/d3d11-rs: A more idiomatic wrapper around the D3D11 API from the `windows` crateA more idiomatic wrapper around the D3D11 API from the `windows` crate - cohaereo/d3d11-rs
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