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Dialogic did not work as our customization needs were too complex to deal with in the engine. Rakugo seemed like a better choice, but we eventually realized that it is not well documented and apparently unmaintained.
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We are now reimplementing the interface using Dialogue Manager, see github.com/nathanhoad/g... This is more a dialog tool than a visual novel engine, but hopefully this will make it much easier to customize and well maintained.
github.comGitHub - nathanhoad/godot_dialogue_manager: A powerful nonlinear dialogue system for GodotA powerful nonlinear dialogue system for Godot. Contribute to nathanhoad/godot_dialogue_manager development by creating an account on GitHub.