Part 4 of the Procedural GPU Patterns #GodotEngine #gamedev series introduces hashing. We implement a simplified version of the 32-bit xxHash algorithm. We also create float values by directly putting bits in their mantissa. catlikecoding.com/godot/proced...
catlikecoding.comHashingUse hashing to fill space with pseudorandom values, in Godot Engine 4.
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