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Do you like these foliage? work in progress: Godot Nature Blocks (upcoming nature assets series) #godot #blender #b3d #stylized #lowpoly #indiedev #gamedev #gamedeveloper #art #digitalart

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Looks great! seems like it's all geometry, so no transparency needed, right? what's the polycount like for one of the shrubs?

Thank you. Actually it's not geometry - transparent texture with custom normals. So the polycount (tris) remains as low as 448 for this bush shown in the video. i.e. only 224 planes. If I use geometry to create this, it would've easily go above 40,000 tris with all the tiny details.