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My day-job project is almost at launch date, so I have less time for solo-deving. Just played a couple of levels of my Snake in the Dark after a break from development and I'm second-guessing my color choices. I feel like the game could use more color and clarity. WDYT? #indiedev #indiegame

It's less of a matter of preference or taste and more a matter of clarity and accessibility. I want the game to be approachable. I feel making the levels more readable by adding color, simplifying the tilesets, and making the play area less dark in the players area of vision will do just that.

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The monochrome visuals are appealing to me - a DOS veteran player, who remembers fondly the games played on monochrome displays. But this sort of graphics - while nostalgic in a good way - makes it difficult for some players to understand what's happening on the screen. The playtests evidenced that.

I know what you're getting at. But with 8x8 pixel tiles at my disposal there's lonly so much I can do to improve clarity keeping the monochrome palettes. Color seems like my best choice.