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It's less of a matter of preference or taste and more a matter of clarity and accessibility. I want the game to be approachable. I feel making the levels more readable by adding color, simplifying the tilesets, and making the play area less dark in the players area of vision will do just that.
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The monochrome visuals are appealing to me - a DOS veteran player, who remembers fondly the games played on monochrome displays. But this sort of graphics - while nostalgic in a good way - makes it difficult for some players to understand what's happening on the screen. The playtests evidenced that.