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Working on bouncing away from the wall if you hit it while airborne... I think this may be a bit much 😅 #IndieDev #GameDev #UnrealEngine

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Normal impulse, inverted with physmat restitution scalar, then a secondary scalar for fine tuning, is how I would do this. Looks neat though

I am just using the Launch Character Function. The reason this happened is because I had to set the launch velocity very high to get any results. I realised that I had some falling friction settings quite high to get the jump feeling how I wanted so when I turned them down this happened haha