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While reviewing this game I kept thinking "they're gonna patch this day 1 to make it easier huh" ALL THAT SUFFERING FOR WHAT

Remedy Entertainment@remedygames.com

For the CONTROL Resonant launch, we are deploying a hotfix to address enemy health pools and Dylan's combat strength. Combat is more dynamic. Upgrading is made more straightforward. More on our blog: https://ow.ly/VEE350ZQXhC #CONTROLResonant

Obviously it's rad that you can make these adjustments and good on them for doing that. But also this fix I imagine would fix quite a few of my issues? Like is a re-review warranted? Should games just not be reviewed until like a week after launch?

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day one balance nerfs mean the reviewed game and the shipped game are two different games now, rescores should just be standard for patches this big

I’ve often wondered that myself since most games now have a day 1 patch, or nefarious micro transactions get turned on or multiplayer is live or whatever. That first month sometimes almost changes a game so much that it could add or take away a point for a review score.

This is just going to be a recurring thing huh? I played Star Wars Outlaws well after the updates and DLC and yeah, it kind of isn’t the game that released two years ago.

It's only gonna change the beginning opening hours of the game to feel more like the parts of the game you definitely enjoyed so I imagine you can save yourself a replay of the first 10 hours, although making those bosses easier is honestly HUGE so YMMV

Its a difficult line to walk. Pre-release reviews are tricky. Like if someone reviewed Fallout New Vegas today vs what it was AT LAUNCH it'd be a night and day difference of bugs. I guess best practice is to review what's on the retail disc (for however much longer we have those I guess).

Yeah I was playing the early access and used the assist mode because I was sick of how frustrating it was. The game is great but the enemies have too much health