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It's been a hot minute since I finished my solo play/writing exercise where I combine the RPG Fiasco with the Writer Emergency Pack to create a chaotic, fast-paced narrative of people with high ambitions and poor impulse control. behindthewallgames.com/writer-emerg... #TTRPG #amwriting

behindthewallgames.comWriter Emergency Fiasco: Rat TrapThe Writer Emergency Fiasco combines the TTRPG Fiasco with the Writer Emergency Pack to create a truly random and chaotic narrative. It’s equal parts solo role play and narrative exercise. If…

I've finished this sort of project twice now, each time resulting in a short novella. Both stories went places and explored themes I wouldn't have thought of, all because of the prompts of the cards, and the restriction and direction of Fiasco.

There's a third one in the pipe right now, with the larger goal of creating a sort of anthology of selfish humanity as a larger collection of these stories. Three stories of greed and trauma, three distinct casts of three characters trying to make it big, or at least make it out alive.

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The cards just force you out of your comfort zone, let you think about your characters in ways you'd never even consider due to genre or plot biases you might have. Draw a "Zombies" card in a realistic heist story, and then what? The card would make you think about an unstoppable force...

...hungry to get to your protagonists, perusing them relentlessly. When this happened in my first Fiasco, Honeymoon, the "Zombies" where a brutal biker gang, hunting down the cast to without mercy. Sometimes, Zombies are Zombies, other times, they're cartels and bikers.