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Some cool stuff I saw in a video, pt. 2 There's a more consistent version of this wherein I forgo the f.S after the tatami, and I'll be using that instead, but this version with far weirder timings is still cool and a little bit higher damage

A variation of the corner escape 2D conversion that leads into a standard dustloop combo. Would likely not use full meter in a real match, because I think HS>63214K~P sets up for a strike/throw. Honestly a little obsessed with the idea of tatami as a "setplay tool" during RC slowdown, it's gnarly