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No middleware! Big Walk's sound is implemented using our custom tool-set @nicholaszhangaudio.bsky.social made himself, called Cuttle. We use it often so check it out if you're interested! 😉 ashellinthepit.com/content/cutt...

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Lizzie@lizziekitty.bsky.social

I really loved the sound of the stage speakers echoing off the canyon. Were the game's effects done with Unity's programmable audio filters? I remember those helped a lot with per-emitter effects not commonly seen in games. Or is it using middleware?

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Very curious about the polyline tool, can you share more info about it? Does it spawn/despawn sources along the line or does it move them to closest points to the player? Whats the philosophy of it?