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Some more interesting gamedev insights about creating the combat system in Velkyn ⚔️

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Simple, physical enemy attacks can be parried. As the game progresses, you not only stun the enemy for a brief moment, but you can also perform a powerful counterattack.

Most attack animations are purchased animations, which in most cases have been refined using the software Cascadeur and adapted to my character.

The dodge roll does not grant invincibility frames, but it temporarily shrinks the character collider size and allows the player to move very quickly in a specific direction. Dodge rolls cost stamina!